Apocalypse Train
A downloadable game for Windows
UPDATE
https://chopov1.itch.io/apocalypse-train/devlog/702146/march-22-2024
Game Description:
Defend your train from zombies in this 4 player local co-op top down shooter!
This game requires controllers. Keyboard and mouse does not work.
The game is still in very early development. Any feedback is welcome in the comments.
Controls:
A - join game
LS - Move
RS - Aim
RB - Interact
LB - Bash
RT - Shoot
B - Dash
Credits:
Programming Lead, Audio Director - Mack Pearson-Muggli
Level Design, VFX - Nicole Finegan
Art Director, Modeling, Texturing, Rigging, Animating - Antonio Milazzo
Design, Programming - Maleah Ristau
Modeling - Jack Frankwick
Programming - Aziz Saydaminov
UI Designer - Angel Loredo
Business Plan:
Summary:
Throughout Apocalypse Train’s development our team would complete chunks of the game in sprints, following the Agile methodology very closely. Each week we would brainstorm as a team what features would have the most impact on the player experience, and divide the feature up into tasks to be completed by each individual discipline. This helped ensure progress was made and testing was able to take place each week to iterate and improve.
Our team drew a lot of inspiration from games like overcooked and moving out, to fit the fun inviting gameplay and art style of popular couch co-op games. We also looked towards games such as Call Of Duty Zombies and The Ascent to construct engaging and responsive moment-to-moment gameplay as well as a larger progression gameplay loop.
Development:
- Standups held each Friday, testing the game and planning out our sprint for the coming week.
- Builds of the game released monthly, and playtested by groups of players. Recordings and notes taken to document playtests and iterate off of feedback and noteworthy player reactions.
- Kept track of issues and tasks through our Github project board, as well as used Miro to construct a timeline, and make sure tasks were completed in necessary order for cross-discipline collaboration.
- Feedback and ideas shared over Microsoft teams, team members sharing artifacts and progress related to the current sprint.
- Playtesting from various events has shown that players in the range of 10-35 years old generally engage with the content well and understand the goals.
- Platform targets are Xbox and Playstation consoles, the controls have been designed with these schemes in mind. The game is also designed to be a couch co-op experience that is easy to pick up.
- The main target player type for this game is Socializers, with the secondary type being Achievers.
- Referenced mobile games such as subway surfers, aiming for highly saturated and bright colors as well as exaggerated movement and VFX to grab attention and highlight action.
- A mix of realistic and arcade-like audio to communicate the dangerous environment of an apocalyptic world while keeping some aspects more light hearted and engaging especially for members of a younger audience.
- Gameplay designed to encourage teamwork and player communication during the main portion of the game, as well as provide opportunities for individual choices and creativity within the player progression.
Market Analysis:
Target Audience:
- Playtesting from various events has shown that players in the range of 10-35 years old generally engage with the content well and understand the goals.
- Platform targets are Xbox and Playstation consoles, the controls have been designed with these schemes in mind. The game is also designed to be a couch co-op experience that is easy to pick up.
- The main target player type for this game is Socializers, with the secondary type being Achievers.
Genre:
- Referenced mobile games such as subway surfers, aiming for highly saturated and bright colors as well as exaggerated movement and VFX to grab attention and highlight action.
- A mix of realistic and arcade-like audio to communicate the dangerous environment of an apocalyptic world while keeping some aspects more light hearted and engaging especially for members of a younger audience.
- Gameplay designed to encourage teamwork and player communication during the main portion of the game, as well as provide opportunities for individual choices and creativity within the player progression.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Chopov1 |
Genre | Shooter |
Tags | Local Co-Op, Top down shooter, Trains, Zombies |
Average session | A few seconds |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
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Comments
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A fun multiplayer experience, especially when I could indirectly cause friendly fire. To have a better flow in gameplay, the spawn rate of enemies during the end of each cycle should be much higher due to the fact that it can become a very slow process when many enemies need to be defeated at later cycles. Currently, there is also an easy exploit in which fuel can be infinitely stocked so there is not much challenge once it is figured out. Maybe a solution could be to lower fuel per can in later cycles?
The game offers a thoroughly enjoyable experience with its smooth gameplay mechanics. To enhance the challenge, I recommend allowing zombies to damage the train and reducing its fuel supply. Aside from that, it's a genuinely entertaining game to play.
I would recommend enemy's being able to steal fuels because we were able to stockpile on fuel and not lose
I would recommend adding a Max Health system because the zombies two hit you that we players can withstand the zombies and not lose their upgrades.