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This is great!! Love the design of the zombies, very cute! Very easy to get the hang of; The tutorial was pleasantly understated! Excited to try it with 4 players!

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solo run new record!!! I  had lots of fun going for a new high score. I hope I can beat it sometime in the future. (420 fuel) *Glasses emoji*

HAHA u get award for most based run 

Exploding Zombies ripped me off with only 1 measly fuel at the cost of my life. 10/10 would play again.

But, fun party game! Specially if online play was somehow implemented in the future. More train upgrades. 

Came across one issue where the zombies would freeze if I went out of bounds for a few seconds even if I was close by.

Thank you for playing and thanks for ur feedback! will be looking into online play soon.

This game was so much fun! Made it to 24Km in solo! Can't wait to play with players online keep up the great work!

A fun multiplayer experience, especially when I could indirectly cause friendly fire. To have a better flow in gameplay, the spawn rate of enemies during the end of each cycle should be much higher due to the fact that it can become a very slow process when many enemies need to be defeated at later cycles. Currently, there is also an easy exploit in which fuel can be infinitely stocked so there is not much challenge once it is figured out. Maybe a solution could be to lower fuel per can in later cycles?

The game offers a thoroughly enjoyable experience with its smooth gameplay mechanics. To enhance the challenge, I recommend allowing zombies to damage the train and reducing its fuel supply. Aside from that, it's a genuinely entertaining game to play.

I would recommend enemy's being able  to  steal fuels because we were able to stockpile on fuel and not lose

I would recommend adding a Max Health system because the zombies two hit you that we players can withstand the zombies and not lose their upgrades.